Home Invaders
Platform:
PC
Tools Used:
Unreal Engine 5
Duration:
1 Week
Team Size:
5 Developers
Role:
Game Designer, Mechanics Designer
Overview
'Home Invaders' is an FPS duck-hunt style game where players fight off waves of UFOs trying to invade earth. The main objective of the game is to destroy as much UFOs as possible within a three minute time frame. The player is armed with a shotgun that will allow them fight off the invaders. As the time winds down, the UFOs increase in speed, size and health.
My Responsiblities
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Creating enemy design
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Programming enemies
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Debugging
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QA for bugs or crashes.
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Optimization smoother gameplay.
Game Synopsis
'Home Invaders' is set in a valley where Bob, the main protagonist, is fishing. While fishing, Bob notices a UFO approaching him from the sky. He anticipates trouble after watching the UFO take a cow nearby the water. Luckily, Bob brought his shotgun with him and grabs it immediately to fight off the aliens. Gear up and defend your home from the invaders!
Enemy Mechanics
UFO
The UFOs are designed to fly around the screen view of the player. There are three different sized UFOs, small, medium and large. Small UFOs are quick and agile. Whereas medium and large UFOs are more bulky and slower. Additionally, when medium UFOs are destroyed, they split into two small UFOs. Also when large UFOs are destroyed, they split into three small UFOs.